POLICE SIMULATOR
GRIP DIGITAL · 2026
Police Simulator
Faremont Police
Gameplay systems · Grip Digital · 2025–2026
01 / PROJECTS
A look at the games, teams and gameplay
systems I’ve worked on.
POLICE SIMULATOR
GRIP DIGITAL · 2026
Faremont Police
Gameplay systems · Grip Digital · 2025–2026
RANGER’SNational Park Simulator
Gameplay systems work at Grip Digital across Ranger’s Path and Police Simulator: abilities, world zones, quest features, interaction and performance optimization.
RiMSRACING
RACEWARD STUDIO · 2020–2021
Motorbike and Mechanic Simulator
A closer connection between rider and machine. I worked on Motorbike Status Check telemetry, track cameras, split-screen HUD, tutorials and player/AI pit stops.
EXIT LIMBOOPENING
VIRTUAL CRAFT STUDIO · 2017–2020
Modernized retro 2.5D Brawler
Building the foundations of a side-scrolling brawler: character controls, combat, interaction, inventory, AI states, cutscenes, audio, UI and Steam integration.
GAS integration, first-person control (3C), combat, inventory and equipment, interaction, gameplay cinematics and character traversal.
Pixel Traveler
TWISTED MIRROR • 2021 - 2022
Mobile gameplay · TwistedMirror Games · 2021–2022
Star Strooper
TWISTED MIRROR • 2022
OFF THE CLOCK / GAME JAMS
Small teams. Tight deadlines. Room to experiment.
Programming & game design
GLOBAL GAME JAM · 2021Programming · Unreal Engine
LUDUM DARE 46 · 2020Gameplay programming · Unity
GLOBAL GAME JAM · 2019Gameplay programming
GLOBAL GAME JAM · 2018Gameplay programming · Unity
02 / EXPERIENCE
Gameplay Systems Programmer
Police Simulator · Ranger’s Path: National Park Simulator
Gameplay Programmer
Two unannounced projects
Gameplay Programmer
Pixel Traveler · Star Strooper
Gameplay Programmer
RiMS Racing
Gameplay Programmer
Exit Limbo: Opening
03 / WORK WITH ME
An extra pair of experienced hands.
A fresh perspective. A way forward.
Available as a contractor or employee. Bring me in to develop gameplay features, connect systems and help move your game forward.
Discuss an opportunityIndividual lessons and coaching in gameplay programming. Work through real questions, strengthen your skills and build confidence in your approach.
Talk about your goalsCode reviews and consulting on gameplay features. Get an experienced perspective on implementation, system design and the next steps for your project.
Tell me about your projectOPEN TO WHAT’S NEXT
BASED IN ITALY / EXPERIENCED WITH REMOTE TEAMSLet’s talk games, teams and good ideas.
giammarco.dev@gmail.com