GIAMMARCO AGAZZOTTI

Gameplay Programmer

AVAILABLE AS EMPLOYEE/CONTRACTOR NOW!
C++ / UNREAL ENGINE / UNITYSCROLL TO EXPLORE
9YEARS OF EXPERIENCE
5STUDIOS
8RELEVANT TITLES

01 / PROJECTS

PROJECTS & GAMES.

A look at the games, teams and gameplay
systems I’ve worked on.

RiMS Racing official artwork RiMSRACING RACEWARD STUDIO · 2020–2021
02

RiMS Racing

Motorbike and Mechanic Simulator

A closer connection between rider and machine. I worked on Motorbike Status Check telemetry, track cameras, split-screen HUD, tutorials and player/AI pit stops.

TelemetryCamera systemsHUD
Exit Limbo: Opening official artwork EXIT LIMBOOPENING VIRTUAL CRAFT STUDIO · 2017–2020
03

Exit Limbo: Opening

Modernized retro 2.5D Brawler

Building the foundations of a side-scrolling brawler: character controls, combat, interaction, inventory, AI states, cutscenes, audio, UI and Steam integration.

CombatCharacter controlsGame systems
STORMIND GAMES / 2023–2025 AAA Co-dev
and Original IP
2 UNANNOUNCED PROJECTS
04

AAA Co-dev Project and Original IP

GAS integration, first-person control (3C), combat, inventory and equipment, interaction, gameplay cinematics and character traversal.

Unreal EngineGAS3C

ALSO IN MY PLAYBOOK

Police Simulator

Gameplay systems · Grip Digital · 2025–2026

See experience

Pixel Traveler & Star Strooper

Mobile gameplay · TwistedMirror Games · 2021–2022

See experience

02 / EXPERIENCE

INDUSTRY EXPERIENCE.

Get the full CV
2025 — 2026JUN 2025 – OCT 2026 · REMOTE

Grip Digital

Gameplay Systems Programmer

Police Simulator · Ranger’s Path: National Park Simulator

  • Gameplay Ability System and world zone systems
  • Quest and mission features, interaction systems
  • Gameplay performance optimization
2023 — 2025FEB 2023 – MAY 2025 · REMOTE

Stormind Games

Gameplay Programmer

Two unannounced projects

  • GAS integration; first- and third-person character, camera and controls
  • Inventory, equipment and interaction systems
  • Combat: hitboxes, hurtboxes and damage scaling
  • Gameplay cinematics integration and character traversal
2021 — 2022NOV 2021 – AUG 2022 · REMOTE

TwistedMirror Games

Gameplay Programmer

Pixel Traveler · Star Strooper

  • Touch, swipe and gesture inputs for mobile
  • OS services, remote saves, achievements and platform features
  • UI navigation, alerts, game flow and object state machines
  • Music playlists and sound effects
2020 — 2021FEB 2020 – OCT 2021 · MILAN

Raceward Studio

Gameplay Programmer

RiMS Racing

  • Motorbike Status Check telemetry mode
  • Track cameras and HUD integration, including split screen
  • Tutorial and pit-stop systems for AI and players
2017 — 2020SEP 2017 – FEB 2020 · MODENA

Virtual Craft Studio

Gameplay Programmer

Exit Limbo: Opening

  • Side-scroller character controls and brawler combat
  • Interaction, equipment, inventory and cutscene systems
  • Audio, UI and state machines for game flow, AI and characters
  • Steam SDK and achievements integration

03 / WORK WITH ME

WORK WITH ME.

An extra pair of experienced hands.
A fresh perspective. A way forward.

01 / BUILD

Join your team

Available as a contractor or employee. Bring me in to develop gameplay features, connect systems and help move your game forward.

Discuss an opportunity
02 / GROW

Lessons & coaching

Individual lessons and coaching in gameplay programming. Work through real questions, strengthen your skills and build confidence in your approach.

Talk about your goals
03 / REFINE

Reviews & consulting

Code reviews and consulting on gameplay features. Get an experienced perspective on implementation, system design and the next steps for your project.

Tell me about your project

OPEN TO WHAT’S NEXT

BASED IN ITALY / EXPERIENCED WITH REMOTE TEAMS

Let’s talk.

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Let’s talk games, teams and good ideas.